Combos into 2D for a hard knockdown. As Ram, you might have to rely on faster normals to avoid his spin, but. For me it's one of the worst matchups. He's too fast, period. - Difference between the tier scores from today and . Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. This page was last edited on 27 February 2023, at 20:20. Homing Jump combos greatly increase Tension Balance. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. When a character's hurtbox is entirely beneath an opponent's attack. Useful for mashing without releasing the input for crouch blocking. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. The character whose not only not bad but good, it's Sol Badguy! Has much better range than the animation implies, enough to hit from round start. Toggle menu. Zato-1 - 4.7. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Ky Kiske is the go-to "shoto" character alongside Sol. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. The number of frames between inputting an attack and when the attack becomes active. Guess like your life depends on it. Sol Badguy - 4.8. Day diff. An attack during the opponent's pressure, intended to interrupt it. Due to it being a projectile, you can't do anything about it. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Edit:I forgot to mention. Properties for opponent on block follow Level 4 rules. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. This is because she loses to Sol and Chipp, two of the best characters in the game. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Guilty Gear -Strive-. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. All it takes is one bad neutral exchange and that can decide the entire match. Sol's primary pressure tool, and flexible combo starter. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Launches opponent and switches sides on hit, hard knockdown upon landing. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Wall bounces airborne opponents in the corner. This can be combined with dash momentum to cover large distances extremely quickly. Recovery frames which happen under abnormal conditions, such as after landing. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Giovanna has red hair and a tanned skin complexion. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Only use this if strike invincibility is desperately needed while in mid-air. Low hitting disjoint used to help control neutral. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. The advancing plus on block mid. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. 26. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. His damage is good but not great. This is a very momentum based matchup, first to break the wall usually wins. Popularity. 2S is also still useful. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Offense. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Score - Sum of match-up values for this character. How much R.I.S.C. For Example: 2369 for a j.236 input. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! This technique is colloquially referred to as "Run Flame." Laskeese 2 yr. ago. The most well-rounded defensive toolkit in the game. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Hes quick enough to punish you easily and quick enough to close the gap. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. It can also be kara canceled from 6S for another range increase. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. There are a ton of interesting results that can be seen from this. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. 236S has a use in this matchup. Either way, the opponent will be pushed away. It's also a bit more complex than Guilty Gear Strive. This can be caused by crouching, certain moves, and being short. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. That whole Ram thing is a fluke. Most things Leo does round start loses to Ram's. Grapplers vs normal people. Sol's command throw. : 14 different dream interpretations related to the / and /bet you see in your dream. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. What does the symbols of / and /bet symbolize in a dream? This is the top 1000 but multiplied out by popularity. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Matchups. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Sol Badguy - 4.9. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Hits twice. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Character Strategy pages generally have at least some basic counter-strategy. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. No Axl allowed everyone hates that mofo. Use it to steal momentum against poor okizeme and predictable pressure. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. The amount of Tension gained when the move is input. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. This move and the 236K it canceled from are considered one multi-hit attack. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Almost always abbreviated to TK. This can be caused by crouching, certain moves, and being short. Sol releases a pillar of flame that slowly crawls along the ground. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Goldlewis player: PROMOTE May and Millia! The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. The difference between the attacker's recovery and the period that the opponent is in blockstun. Ramlethal's Guilty Gear Strive tier match ups. Follow-up knocks the opponent away on hit. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. The hard knockdown can grant good okizeme. 24. Overview | Frame data | Matchups | Strategy Return to Top. You don't like having to work your way in against characters that outrange you. If you let Baiken grab you, she can start to run pressure like. Sol does a crouching kick, which is his fastest low. He is described as a noble vampire samurai who wields a bloodsucking blade. A flying knee which can be followed-up with a spin kick. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Hard knockdown on ground hit or Counter Hit. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Worst Match. Just try to turtle with FD and let him slowly back off via the block pushback. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Pot's worst matchups are almost certainly Zato-1 and Axl. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Will force a Wall Break if the opponent touches the corner. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Slower than 5P and 5K, but hits lower to the ground. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Remind them that blocking isn't everything. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Worst Match. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. How much R.I.S.C. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. this move builds when normal or instant blocked. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Cannot be special canceled from any move. They have a ton of po. Links into c.S on Counter Hit for a decently powerful conversion. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Nago starts to out range even your normals once he starts getting into higher blood levels. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. How much Wall Damage is applied when the move connects on hit. A very well-timed jump attack on a character who is rising from a knockdown. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. 03 Mar 2023 23:47:00 . Baiken presents threatening abilities to counteract her own playstyle. The two I found were Chipp against Pot and Pot against Doctor Who. Significantly slower than an uncharged 5D, making it easier to react to. Every other poke is 40+. You should only ever really use air dash in the MU on reaction when you see a whiff. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Legend. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Business as usual but just make sure you stay aware of Testament being able to use. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. An easier MU for Ram due to the fact that her normals control a large chunk of space. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Nagoriyuki - 5.6. Sol does an uppercut followed by a fiery straight punch. Worst Match. Best Match. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Wanna see me combo into 5K on Counter Hit? This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. The proportion of damage dealt on normal block. Sol matchup chart. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Walk back Far Slash and jumping away can work well. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. sweep that can slip under many attacks. Sol floats through the air before doing a diving punch. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. The active frames of an attack refers to the amount of time an attack can hit the opponent.