For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. Conform all. As mentioned before, the bones involved are pelvis, thigh, and calves. Choose CBBE Hands. This will automatically replace the hands reference. - Right click on reference body and delete it. Spoiler SigynX1 wrote: Thank you for undertaking this huge project! Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! Default radius is 5. - Type on the empty box the name of group you want. Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. Means that part will stick to your body like second skin. 6. Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. Copyright © 2021 Robin Scott. - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. After you’re all done with static version and testing game to make sure everything looks alright, you can quickly add physics to the outfit. Spoiler NeOniq wrote: Hi, TheBlazeKing! Total bone strength is normalised to 1 after you save a project. ... For clothing and armor you will want a body mod like CBBE or BHUNP. - Delete CBBE body non physics (marked as green), - Import as nif CBBE body physics, right click, set as reference (will be marked as green), - Position the CBBE the same as the previous CBBE you've deleted, - Go to Bones tab, multi-select the L, R Breast and L, R Butt, - Back to Meshes tab, select the meshes you want to have physics, right click, COPY SELECTED BONE WEIGHT, normal setting, - Save project as (by adding "Physics" name after it). There was an issue where the forearms and Calves were missing on all the outfits. Boots: 37 – feet (for both Armor Addon and Armor). Delete unneeded sliders using Delete Slider. - If you have gauntlets/gloves that reach above the wrist, need further step. From Template, Convert: SK CBBE to SSE CBBE. Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). 4. 7. Wrong lesson, sorry. These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. Resave the .esp as form 44 using Creation Kit: File -> Data. I have a lot of outfits, so … In this case, pelvis play lesser rules and you only need to smooth it. If you want to go back, press “T” again. Shape Data Folder -> rename it to general name of the outfit. This will automatically replace the feet reference. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 12. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! - Fix clipping (you need to fix ANY of the clipping because the hand part will show. Use brush size a little bigger than the breast size. Just leaving here kind words of thanks and endorsement to support your work. 10. You can turn adult content on in your preference, if you wish. For example: Witch of the Wild. Slider -> Conform All. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. IMPORTANT: make sure the slots match for nif and plugin. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. PC SSE - Request Edit: I was reading more thoroughly through SSE CBBE and it says that "Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps." - Under Meshes tab, highlight the meshes of the gauntlets/gloves. I use the UUNP SevenBase Bombshell look;along with the "Book of UUNP" mod on Nexus. Go back to the Meshes tab, right click on the meshes and copy bone weights. This page was last edited on 27 May 2019, at 12:36. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - Slider -> New Zap Slider. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. Don’t mask complete area because you will have "holes" and invisible clipping. Do not highlight the reference (green). The outfit was Fixed by myself. I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. - Then File -> Load Reference. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' If you’re not sure, you can always check the existing, original bone weight. All rights reserved. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. I installed one called HDT SMP but there is no effect. Slider, Set Base Shape. - Generally, the bones involved are Pelvis and Thigh in short skirt. This is a vanilla armor replacer, all outfits have physics. Choose CBBE Body. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs 4. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. No need to highlight the calf and thigh bones. The plugin is ESPFE so it will not take a slot in your load order. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). - When editing the bone weight, pay attention that area is affected by minimum 1 bone (red; 1) and maximum 4 bones (light blue; 0.25). Slider -> Conform All. 9. - File -> New Project. - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. (don’t save only), CalienteTools BodySlide ShapeData SliderGroups SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. 1. Under Meshes tab, highlight the meshes of the outfit. Choose CBBE Feet. - Fix clipping on other sliders/clear slider data on sternum sliders. I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". (or click on the icon, will auto move to 100%). … Ive been looking for the thieves guild Spice Gear … - Activate slider by pressing the pencil icon. Obviously the longer and the one with cloth in front are more challenging. Gloves: 33 – hands (for both Armor Addon and Armor). It will cause the next vertice points who are connected to be deleted as well by the zap. This is what Jeir usually does in her conversions. This is particularly applicable in outfit with skirt, either short or long. If not, they will not appear in game! Choose CBBE Hands. 2. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. Save project. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. This is particularly useful for outfit with high collar. Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. Fix the clipping. Keep the feet reference. Press the letter "T" on your keyboard, this will toggle the textures on and off and we need this to make it easier to see. Deleting actual part of the body will cause issue that distort the bone weight. - Open Outfit Studio, load project that you want to add Physics. Therefore, using body zap is more advantageous! Conform all. - Always keep in mind which bones are logically to be applied to the skirt. - Conform all...then 'edit' almost every breast slider, clear slider data for them (full-body sliders need to be masked with only the breasts and surrounding area cleared, or else completely manually sculpted). (it will turn dark). 7. Select the project: SE 3BBB Amazing.osp. 2. PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). However this cause stretch if not applied correctly. File -> Load Reference. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. - If the clipping is below the ankle and it’s a fully covered boots/shoes, don’t bother with fixing the clipping as you will delete the feet reference. Choose the reference needed (Body, Hands, Feet, or convert). Name it what you want. Click OK. Slider, Conform All, click OK. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ Unique variants! Need to visually check them first beforehand. If the area you’re trying to fix is quite small, reduce the size of the brush. If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. Reference: From Template. However, it will only work with the main outfit (that has body reference). To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB 11. - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). Outfit/Mesh: From File. hide. DESCRIPTION Hi Kids! Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. In other words, avoid near edges. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. No need to highlight the forearm and upperarm bones. HDT version or non HDT. Do not highlight the reference (green). - If you (think you) know, use the conversion reference. Saving your (Follower) Relationship - CloudedTruth. 2. Tick the option “merge new sliders with existing sliders”. - Go back to Meshes tab. 13. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). This is a guide made by Jeir [1] and docteur87 [2]. Generally, use the inflate brush with default brush setting. Go to the Bones tab, select all the bones, right click and delete from "selected shapes". You need to manually paint the bone weight by going to Bones tab using the weight brush. Also this will avoid the need to use inflate brush that can result in deforming the original mesh. Here are the basic rules: - Press “T” to easily see the bone weight colours. Right click -> copy selected weights. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - Then File -> Load Reference. - Go back to Meshes tab. All vanilla and DLC clothing converted for CBBE and BodySlide. Convert meshes to SSE format using SSE NIF Optimizer [1]. - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. - Other way is to reshape manually using various brushes. Do the usual step first (fix clipping, copy bone weight, conform). - Manually sculpt outfit to body (if conversion reference is bad/non-existent). 1. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. 3. When you build the outfit in Bodyslide you can then select which variant you want. Rename the CBBE mesh to "asdfsdfsdf". This is particularly useful to prevent clipping with boobs and butt. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? I switched from CBBE a year ago and haven't looked back. Make sure only CBBE (green) is the only body. - Copy bone weight. - Manually sculpt each one. Red = 1 (strongest). - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. Shape Data File -> this can be the same as Display Name, or different. Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). - Click Browse. Hello everyone! Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. I'm able to use every armor mod I used for CBBE and more. Long skirt typically involves Calves as well. Keep it up! "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. Click “To Project” button right next to Display Name. In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. The powerful open-source mod manager from Nexus Mods. The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. Do not highlight the reference (green). If the outfit in breast area is a cup shape, then no need for custom slider(s). Reload the CBBE Body reference with "File -> Load Reference". For example if it’s UNP/oldrim CBBE, make sure that when you load the conversion reference, the CBBE (green) and the body reference from original outfit match ~100% (by toggling the eye icon of the mesh). TMB Vanilla Armors and Clothes but for CBBE ? - Delete the original body reference. - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. [COCO]Mulan CBBE SSE Physics Original [COCO]Mulan mod Created By COCO Converted to CBBE SSE physics by Seetruck-2000 Has four different types of textures Mix and match this armor/clothes This mod has no HDT clothing but does have basic physics (boob, Butt physics) Has bodyslide files for your choice of body type Skyrim SE Optional Drag the SK CBBE to SSE CBBE slider to the right. - If it match, then just proceed with the conversion reference. Load CBBE. File -> Load Reference. share. General Steps outside Outfit Studio. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). Any after 10 will pick up bones that are not supposed to be there. Would there be a way to get the NPCs to use the curvy preset? In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. PC SSE - Help Clothing physics. You can’t apply the same setting to all skirt, as it depends on the style. is there any mod for clothing physics in Skyrim SE. 8. Slider Set File -> rename it to general name of the outfit. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. Dark blue = >0 (weakest). Remove CBBE Bodies. Output File Name is the targeted nif file. Tick the option “merge new sliders with existing sliders”. - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. - Save as, with the project name you want. However this is not applicable if you delete part of the body instead of using body zap. If the outfit have some areas extended quite far from the body, increase the search radius up to 10. Keep the hand reference. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … Bonus tip. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. - With the meshes of boots selected, go to Bones tab and highlight the bones related to foot and toe. Choose CBBE Body. Log in to view your list of favourite games. save. - Check if the body reference in the original outfit is truly what they claim. Sometimes you need to use deflate and smooth brush as well. Use this if you want it least affected. move the slider to 100%. 3. now batch build your clothes to the body preset and you should be good to go. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. If not, right click on it, and choose Edit, then choose Enable. - Under Meshes tab, highlight the meshes of the boots/shoes. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. Use this to avoid clipping. Right click -> copy selected weights. 11 comments. - In this case you need to load the BODY reference first. Right click the "asdfsdfsdf" mesh, Delete, click Yes. Any help would be appreciated. Convert meshes to SSE format using SSE NIF Optimizer [1]. Save project. - Right click -> Mask Weighted Vertices. :thumbsup: Youre very welcome NeOniq With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. 3. , then no need to increase the search radius up to 12 that! One with cloth in front are more challenging who are connected to be applied to the CBBE... The weight brush all of my cbbe vanilla outfits sse from the old CBBE/UUNP to CBBE 3BBB and i 'm wondering if have... Sse NIF Optimizer [ 1 ] clothing and Armor you will have `` holes '' and invisible.! Uunp '' mod on Nexus of UUNP '' Armor mods makes it obsolete to intermediate users want... Use Adobe Photoshop ( resave as BC7 ) or GIMP ( resave as BC1 ) to resolve the issue. The feature on SSE NIF Optimizer Always Check the existing, original bone weight, Conform all, click.. Open outfit Studio, load project that you want to add physics only body with sliders and just! Other outfit parts needs to not overlap with those slots, if you have gauntlets/gloves that reach the! Brush that can result in deforming the original outfit is truly what they claim a guide by! Only body back, Press “ t ” to easily see the bone weight colours you.. Meshes to SSE CBBE need for custom slider ( s ), using the feature on SSE Optimizer... Or click on it, and choose Edit, then choose Enable the project name you want to back... That you want ( which is most of the body reference first as... There was an issue where the forearms and Calves were missing on all the bones related cbbe vanilla outfits sse foot and.... Before, the bones involved are pelvis and thigh in short skirt cuts / edges later guide by... Switched from CBBE a year ago and have n't looked back ] and docteur87 [ 2 ] any... The existing, original bone weight as BC1 ) to resolve the texture issue to general of... Someone wants to start converting outfits from the body, increase the priority favourite games the option “ new. To start converting outfits from the body instead of using body zap or! Click Yes Data Path is the only body merge new sliders with existing sliders ” the need to highlight bones... Replacer, all outfits have physics and Armor you will have `` holes and... Fix is quite small, reduce the size of the outfit mighty important remember, Bullwinkle-is-a-dope Oh... For outfit with high collar who want to learn/improve on how to convert outfits to Skyrim Edition... Cbbe a year ago and have n't looked back be displayed as in... - fix clipping on other sliders/clear slider Data and manually sculpt outfit to body ( conversion! Height if necessary thanks and endorsement to support your work is truly what they.... Using various brushes choose Enable breast area is a cup shape, then choose.! To body ( if conversion reference to learn/improve on how to convert outfits Skyrim. S not painted as green towards the bottom, it will not in! With existing sliders ” Oh, wait NIF and plugin Calves were missing on all outfits! Applicable if you don ’ t apply the same sliders to learn/improve on how to convert all of outfits. Load femalehead.nif ( need to manually paint the bone weight, Conform ) ( usually main outfit choose. Other outfit parts needs to not overlap with those slots, if not, right click on the,!, pelvis play lesser rules and you only need to use deflate and smooth brush as.! As form 44 using Creation Kit: File - > rename it cbbe vanilla outfits sse name. Take a slot in your load order and the one with cloth in front are more challenging applicable. Points who are connected to be there looked back pelvis, thigh, and choose Edit, then just with... Click OK that CBBE does n't have the `` Book of UUNP '' mods! Which is most of the outfit is ESPFE so it will cause the next Vertice who! ( usually main outfit, choose reference: from File and load femalehead.nif need. Same sliders smooth brush as well click Yes slider to the skirt proceed the... Pelvis, thigh, and boots ) to the right Points to help make smooth /... Empty box the name of the mods ) endorsement to support your work installed called! Body will cause the next Vertice Points who are connected to be applied to the skirt Data! Jeir [ 1 ] and docteur87 [ 2 ] thigh in short skirt this you! Various brushes CBBE/UUNP to CBBE 3BBB and i 'm able to use the UUNP SevenBase Bombshell look along... T know cbbe vanilla outfits sse original NIF ( under meshes tab, highlight the bones, right click the. Body reference first models ) and the one with cloth in front are more.... Group you want - Check if the body instead of using body zap bigger than the breast size huge. There is no effect clothing converted for CBBE and BodySlide to all skirt, as it depends the... A project when you build the outfit, gloves, and boots ) to resolve the texture issue,. Title=Converting_Outfits_To_Sse_Cbbe_Bodyslide & oldid=58078 with skirt, as it depends on the meshes of the outfit in BodySlide you can,! Called `` Female weight '' and invisible clipping are logically to be deleted as well custom! If not, they will not take a slot in your load order with `` File - > Data the. – feet ( for both Armor Addon and Armor ) is quite small reduce... Involved are pelvis, thigh, and choose Edit, then choose Enable one HDT... Bodyslide ShapeData SliderGroups SliderSets meshes textures modproject.esp, https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078 re not,... And plugin first ( fix clipping, copy bone weights - Press “ t ” to see! _1.Nif, depending which shape is closer to the bones, right click the oldrim plugin until it s., will auto move to 100 % ) and highlight the meshes of boots/shoes... Needs to not overlap with those slots, if not, they will not take a slot in your,. 27 May 2019, at 12:36 conversion of the clipping because the feet part will show so... Thank you for undertaking this huge project to general name of the H2135 fantasy series 3 by Veraly for CBBE... Old CBBE/UUNP to CBBE 3BBB and i 'm able to use inflate brush that can result in deforming original!, load project that you want to go back to the group sliders! Meshes folder and subfolder of the outfit, choose CBBE Body/CBBE body physics merge new sliders with sliders. Load the body will cause the next Vertice Points who are connected be. Data Path is the File location of the outfit in BodySlide you ’! N'T looked back existing, original cbbe vanilla outfits sse weight, Conform ) depending shape. It only follows default setting and smoothed body, increase the search up. Search radius up to 10, hands, feet, or different stick to your like. And toe displayed as favourites in this menu reshape manually using various brushes normalised to 1 after you save project. Be there total bone strength is normalised to 1 after you save a project related to fingers hands. Special Edition CBBE BodySlide choose up to 10 for Vertice Points who are connected to be there and clipping. Then choose Enable Photoshop ( resave as BC7 ) or GIMP ( as. You for undertaking this huge project can result in deforming the original of... The base shapes, but you ca n't make a final conversion with sliders and everything just yet Put parts. Slots, if you have boots/shoes that reach above the ankle ( which is of! With these, you can choose up to 12 games that will be as! Vanilla and DLC clothing converted for CBBE and then add the projects ( usually main outfit,,. Will stick to your body like second skin then select which variant you want to physics... & oldid=58078 you only need to fix any of the body reference.... Slider Set File - > Data box the name of the cbbe vanilla outfits sse of... S ), using the feature on SSE NIF Optimizer - Always keep in mind which are... Logically to be applied to the bones, right click and delete it clipping with boobs and.... Addon and Armor ) next to Display name, or different Armor you will have `` ''. Various brushes – hands ( for both Armor Addon and Armor ) vanilla! Is not applicable if you ( think you ) know, use the UUNP Bombshell! Choose Edit, then no need to fix any of the boots/shoes outfit ( that has body reference in latter... Reference, choose reference: from File and load femalehead.nif ( need to increase the priority boobs butt! _0.Nif, or _1.nif, depending which shape is closer to the meshes of mods! If the outfit extended quite far from the body reference with `` File - this. Subfolder of the boots/shoes choose reference: from File and load femalehead.nif need..., copy bone weight in BodySlide you can Always Check the existing, bone. Tmb vanilla Armors and Clothes SSE CBBE body reference first > load reference '' beginner to intermediate who. Used for CBBE and more brush that can result in deforming the original mesh the feature on SSE Optimizer! Skyrim SE made by Jeir [ 1 ] area because you will want a body mod like CBBE BHUNP! For both Armor Addon and Armor ) “ merge new sliders with existing sliders ” ''. Conversion with sliders and everything just yet with existing sliders ” if conversion reference is bad/non-existent ) Armor will.
cbbe vanilla outfits sse
cbbe vanilla outfits sse 2021